Despite Known Health Risks, College Receives Six Figure Grant to Develop VR for Training U.S. Manufacturing Students

By B.N. Frank

Research has proven that using Virtual Reality (VR) headsets can cause behavioral changes, balance issues, cognitive problems, eye problems (soreness, vision changes), headaches, and MORE.  In fact, recently Facebook recalled millions of VR face liners due to users reporting rashes and hives!

Despite all of this, tech companies (including Facebook) continue to create, promote and sell VR products for educational and employment purposes (see 1, 2).  Crazy, right?!  After all, it wasn’t that long ago when people could be trained to do all kinds of things without strapping dangerous technology to their heads.

From GovTech:


OCTC Developing VR to Train Manufacturing Students

Owensboro Community & Technical College is using a grant from the National Science Foundation to create a virtual reality-based training program for higher-education students in advanced manufacturing.

(TNS) — With a $593,464 grant from the National Science Foundation, Owensboro Community & Technical College will be developing a virtual reality (VR) training application for advanced manufacturing that will be used by post-secondary institutions across the United States.

The Advanced Manufacturing Technical Education Collaborative, or AMTEC, which is housed at OCTC’s 1501 Frederica St. campus, is leading the project that is slated to kick off Oct. 1.

Jason Simon, director of AMTEC, said developing this training aid will benefit the skilled workforce of tomorrow.

During the first year of the grant, AMTEC will be developing skill standards, Simon said.

“We will be talking with industry partners across the country who can tell us what technicians need to understand when they get to a worksite,” he said. “We put the industry in the driver’s seat to tell us what they need our technicians to know.”

Once the application is developed, it will then be rolled out to AMTEC partners across the United States who will have access to and pilot its curriculum. From there, any fine-tuning or adjustments can be made to hopefully make the VR an industry standard, Simon said.

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Activist Post reports regularly about Virtual Reality (VR) and other unsafe technology.  For more information, visit our archives and the following websites:

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