Company Creates Virtual Reality Products for Special Ed Students Even Though Research Already Confirmed Children (and Adults) Can Be Harmed By It.

By B.N. Frank

There has already been backlash regarding Virtual Reality (VR) programs being created and promoted for children’s use.

Research confirmed that side effects from VR for children and adults include

  1. Balance problems
  2. Behavioral changes
  3. Headaches
  4. Sore Eyes

In children, it’s also been found to cause cognitive problems and unknown consequences.

From the Association for Psychological Science (February 2014):  “Virtual avatars may impact real-world behavior.”  

“Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign.

None of this has stopped companies from manufacturing and marketing more VR products.  Now one is targeting kids with special needs: 

Inclusive ClassVR is introducing Virtual and Augmented Reality Resources suitable for students with learning difficulties, sensory impairments and physical disabilities. There are currently over 500 pre-made activities aligned to UK National Curriculum and US State Standards.

Imagine subjecting this on special needs children.

Kids may believe technology operates via harmless magic.  Does any of this still seem harmless to you?

Many around the world are already being proactive about their concerns that children being harmed by excessive “screen time” and exposure to radiation from digital and wireless WiFi technology.

Recently a new study revealed that children absorb 2-5 times higher doses of microwave radiation than adults from Virtual Reality systems.

Apparently Inclusive ClassVR doesn’t understand “The Precautionary Principle.” Do you? 

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