By B.N. Frank
There has already been backlash regarding Virtual Reality (VR) programs being created and promoted for children’s use.
Research confirmed that side effects from VR for children and adults include
From the Association for Psychological Science (February 2014): “Virtual avatars may impact real-world behavior.”
“Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign.
None of this has stopped companies from manufacturing and marketing more VR products. Now one is targeting kids with special needs:
Inclusive ClassVR is introducing Virtual and Augmented Reality Resources suitable for students with learning difficulties, sensory impairments and physical disabilities. There are currently over 500 pre-made activities aligned to UK National Curriculum and US State Standards.
Imagine subjecting this on special needs children.
Recently a new study revealed that children absorb 2-5 times higher doses of microwave radiation than adults from Virtual Reality systems.
Apparently Inclusive ClassVR doesn’t understand “The Precautionary Principle.” Do you?
For more information, visit the following websites:
- Center For Safer Wireless
- Center For Electrosmog Prevention
- Citizens for Safe Technology
- Clear Light Ventures
- Dr. Sam Milham
- Environmental Health Trust
- Generation Zapped
- In Power Movement
- National Association for Children and Safe Technology
- Parents for Safe Technology
- Scientists for Wired Tech
- We Are The Evidence