Modern Warfare 3: Combat simulator video game is latest installment of military propaganda for kids

Anthony Freda Art

J.G. Vibes
Activist Post

In the past few years since the Western occupation of the Middle East began, we have seen a barrage of military propaganda infect every corner of American culture.  From print media to movies and television, our culture is becoming inundated with pro-war propaganda.

Children are one of the primary targets for this propaganda, mainly through the use of “combat simulator” video games.

Combat simulators are commonplace at the top of the sales charts, and oftentimes bring in more money than big Hollywood blockbusters.  These video games glorify the military and have helped the rest of the media to desensitize a whole generation to the horrors of war.  Call of Duty: Modern Warfare 3 is no exception.

In late 2010 a video game by the name of Call of Duty: Black Ops made headlines as the top grossing game of all time.

This game was a hypnotic gore fest that millions of young people became obsessed with, many of whom didn’t even agree with America’s imperialistic wars in the Middle East, but were caught up in the flashy advertising and the mob frenzy surrounding the game.

Just this week a new installment of the game was released that goes by the name of Modern Warfare 3.

This title is projected to smash the record again, despite the fact that it is likely to offer a rehash of the same old violent and ethnocentric material that has been consistently repackaged and resold to young consumers on a yearly basis.

Today the teachings of the modern propagandists have taken on a life of their own and have become the number one secret weapon used by corporations against their customers, as well as governments against their citizens.

As a result of the culture that was created by public relations pioneers, the Western world greatly underestimates the power of the subconscious mind.  This is the exact reason why these games are able to take hold of people and transcend their political barriers; the consumers are grossly underestimating the power of their subconscious minds. People are caught up in the mentality that “it’s just a game,” and they have the good sense to separate fiction from reality.  Many believe that they have total control over everything they think and do. However, if this were a fact, then addiction would not be such a problem in our society and tobacco use would not be the leading cause of death.

This kind of situation illustrates how our willpower is not stronger than our subconscious minds in most cases; and it goes a lot deeper than that, too.

We are constantly being bombarded with a swarm of images every single hour! Whether it is from the TV or billboards, magazines, Interne,t or even clothing — you are being spoken to by the people who created those ads.  The people who are assembling these messages are doing so in the hope of making you act in a certain way, or to buy in a certain way.  This is why billions of dollars are spent on advertising research every year, essentially to discover how to make people want what they do not need.  So if these stimuli can trigger buying impulses, then what’s to say they aren’t triggering other impulses as well?

It seems foolish to think that if someone watches a horror movie that they’re going to go on a murder rampage, but that’s not exactly what I’m suggesting here.  What I am suggesting is that these images do have some effect on our opinions, desires and actions.  This is a known clinical fact and is taken advantage of by public relations firms, politicians, newscasters and anyone else who wishes to control your conscious thought and action through your subconscious mind.  If these unbelievably rich and powerful people spend this much time and energy discovering how to manipulate your subconscious through market research, then there must be some truth to all this.

Someone who surrounds themselves with violent or materialistic media may be more predisposed to violent or materialistic thoughts.  Maybe they have some self-control; maybe they don’t act on these thoughts, but the information is still there, stored in the subconscious mind of the consumer, only to surface later in the form of stress, illness or bad mood.  People don’t want to hear this, though; they like their slasher movies and violent video games.  Vicariously living through an on-screen character playing out a dramatic war scene gives them a rush, setting off triggers in their brains that are naturally designed to react to threatening or surprising situations.

People will argue that this violence has been with us for centuries and it is natural for a human to seek out violence for entertainment, but this is not the case.  While it is true that violence is deeply entrenched in history, violent media tends to only becomes popular in a violent militaristic culture where the population is already predisposed to aggression because they are exposed to so much of it.  In a society where aggression isn’t encouraged and the military doesn’t have a strong presence in the pop culture there is very little interest in violent media among the population.  It should come as no surprise then that civilizations without strong central governments and frequent war have very little violence to deal with in their everyday lives.  While imperialistic empires such as America are flooded with violent media and struggle with high violent crime rates, which are all a direct result of the aggressive culture that is created by a wartime atmosphere.

Military propaganda like the Call of Duty video game series is working non-stop to create a culture of barbarians.  War and institutionalized violence is completely unacceptable, so there is absolutely no reason for us to be glorifying these horrors in our media.

With NATO and the US government invading half of the planet, it is important for us to be relentless in our opposition to this kind of lifestyle and the media that promotes it.  Make no mistake about it, if you purchase this video game, you are supporting war and surrounding yourself with military propaganda.

Without creating a pro-war culture of aggression there is no way our government would be able to march our brothers and sisters around the world to participate in murder, which is why I am spending so much time and energy on a seemingly trivial topic.  We cannot put an end to war so long as our culture is glorifying acts of institutionalized violence.  This is exactly why it is every human being’s responsibility to reject this kind of abhorrent media and advance a culture of peace through our words, actions, and our art.

J.G Vibes is an activist and artist who has been studying occult history, theology and government for most of his life.  In 2007 he began hosting electronic dance music events and establishing Good Vibes Promotions as a respected name in the counter culture.  It wasn’t until 2008 that he began to fuse his philosophic ideas with his events, this was around the same time that he began writing and putting together the plan for his book Alchemy of the Modern Renaissance.  Since then he has established a record label and a website that hosts a wide variety of activist information that is frequently updated. (facebook page updated more frequently)

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